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- Script:LoadScript("SCRIPTS/Default/Entities/Weapons/WeaponsParams.lua");
-
- WeaponClassesEx = {
- --Hands = {
- -- id = 9,
- -- script = "Weapons/Hands.lua",
- --},
- DE = {
- id = 10,
- script = "Weapons/DE.lua",
- },
- AG36 = {
- id = 11,
- script = "Weapons/AG36.lua",
- },
- MP5 = {
- id = 12,
- script = "Weapons/MP5.lua",
- },
- Machete = {
- id = 13,
- script = "Weapons/Machete.lua",
- },
- Pancor = {
- id = 14,
- script = "Weapons/Pancor.lua",
- },
- AW50 = {
- id = 15,
- script = "Weapons/AW50.lua",
- },
- OICW = {
- id = 16,
- script = "Weapons/OICW.lua",
- },
- NTW20 = {
- id = 17,
- script = "Weapons/NTW20.lua",
- },
- RL = {
- id = 18,
- script = "Weapons/RL.lua",
- },
- P90 = {
- id = 19,
- script = "Weapons/P90.lua",
- },
- M4 = {
- id = 20,
- script = "Weapons/M4.lua",
- },
- Shocker = {
- id = 21,
- script = "Weapons/Shocker.lua",
- },
- M249 = {
- id = 22,
- script = "Weapons/M249.lua",
- },
- Mortar = {
- id = 23,
- script = "Weapons/Mortar.lua",
- },
- COVERRL = {
- id = 24,
- script = "Weapons/COVERRL.lua",
- },
- MG = {
- id = 25,
- script = "Weapons/MG.lua",
- },
- MutantShotgun = {
- id = 26,
- script = "Weapons/MutantShotgun.lua",
- },
- EngineerTool = {
- id = 27,
- script = "Weapons/EngineerTool.lua",
- },
- MedicTool = {
- id = 28,
- script = "Weapons/MedicTool.lua",
- },
- Wrench = {
- id = 29,
- script = "Weapons/Wrench.lua",
- },
- ScoutTool = {
- id = 30,
- script = "Weapons/ScoutTool.lua",
- },
- VehicleMountedMG = {
- id = 31,
- script = "Weapons/VehicleMountedMG.lua",
- },
- VehicleMountedRocketMG = {
- id = 32,
- script = "Weapons/VehicleMountedRocketMG.lua",
- },
- VehicleMountedRocket = {
- id = 33,
- script = "Weapons/VehicleMountedRocket.lua",
- },
- VehicleMountedAutoMG = {
- id = 34,
- script = "Weapons/VehicleMountedAutoMG.lua",
- },
- MutantMG = {
- id = 35,
- script = "Weapons/MutantMG.lua",
- },
- }
-
- Projectiles={
- Rocket={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- Grenade={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- OICWGrenade={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- SmokeGrenade={
- model="objects/weapons/Grenades/Grenade.cgf",
- },
- HandGrenade={
- model="objects/weapons/Grenades/Grenade.cgf",
- },
- FlareGrenade={
- model="objects/weapons/Grenades/Grenade.cgf",
- },
- FlashbangGrenade={
- model="objects/weapons/Grenades/Grenade.cgf",
- },
- GlowStick={
- model="objects/weapons/Grenades/Grenade.cgf",
- },
- Rock={
- model="objects/natural/rocks/throwrock.cgf",
- },
- MutantRocket={
- model="objects/natural/rocks/throwrock.cgf",
- },
- MortarShell={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- AG36Grenade={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- StickyExplosive={
- model="Objects/Pickups/explosive/explosive_nocount.cgf", -- not used
- },
- VehicleRocket={
- model="objects/weapons/Rockets/rocket.cgf",
- },
- };
-
- --
- GrenadesClasses = {
- "Rock",
- "HandGrenade",
- "SmokeGrenade",
- "FlareGrenade",
- "FlashbangGrenade",
- "GlowStick",
- };
-
-
- -- Names of weapons which are loaded, filled by AddAndSpawnWeapon()
- WeaponsLoaded = { };
-
-
- -- Equipment packs
- MainPlayerEquipPack = nil;
- if (EquipPacks == nil) then
- EquipPacks = { };
- end